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Howardism
Howardism · Vol. 03Plate II · No. 02

Interaction & Multimodal, in order.

Notes8DomainInteraction & MultimodalOpen Qs9Newest3 Jul 2026Oldest13 May 2026

Real-time, multimodal, full-duplex, and human-AI collaboration.

Map of Content for the interaction-multimodal domain — 8 concepts. Curated entry point; see Home for all domains.

  • Encoder-Free Early Fusion — Multimodal design with minimal pre-processing instead of large standalone encoders: TML co-trains dMel audio + 40×40-patch hMLP + flow head in one transformer for 200ms latency; Gemma 4's 12B independently discards a 305M audio conformer for on-device memory — two labs, two motivations, same verdict, with a dense-text vision regression as the one measured cost
  • Full-Duplex Interaction — Perceive-and-respond simultaneously across modalities; proactive interjection, visual-cue reactions, simultaneous speech, live translation/commentary, time-aware speech — all special cases of model behavior
  • Interaction / Background Model Split — Dual-model architecture: time-aware interaction model stays present; async background model handles deep reasoning/tools; rich-context-package delegation; "reasoning-model planning at non-thinking latency"
  • Interaction Models — Thinking Machines Lab (May 2026): models that handle audio/video/text interaction natively in real time instead of via harness; interactivity scales with intelligence only if it's in the model
  • Interactivity Benchmarks — FD-bench, Audio MultiChallenge + new TimeSpeak/CueSpeak (proactive audio) and RepCount-A/ProactiveVideoQA/Charades (visual proactivity); TML-Interaction-Small: 0.40s turn-taking latency, dominates interaction quality
  • Time-Aligned Micro-Turns — The core interaction-model move: input/output as continuous streams in ~200ms interleaved chunks, no turn boundaries; streaming-sessions inference (upstreamed to SGLang), latency-tuned MoE kernels, bitwise trainer-sampler alignment
  • Turn-Based Interface Bottleneck — Why current AI interfaces limit collaboration: single-thread turn-taking is a bandwidth bottleneck; humans pushed out by the interface, not the work; less-intelligent harness (VAD/turn-detection) should dissolve
  • Why AI Lags at Design — Andrew Ambrosino's four reasons frontier models are worse at visual/product design than at code: design is hard to grade (no clean reward like 'does it compile'), it sat outside the AI-research flywheel labs optimized for, it rewards novelty where code rewards known patterns, and it hides a design↔code abstraction layer (a rebrand is 263 components on the surface, semantic relationships underneath)

Open questions 9 open

  • Encoder-Free Early Fusion
    • **Does an encoder-free model at matched size still match?** Neither source runs the ablation. TML co-trains everything from scratch; Gemma 4 freezes encoders on four models and drops them on one, at a different scale.
    • Is the dense-text degradation intrinsic to a projection-only vision path, or an artifact of the 12B's particular training run? The prediction is falsifiable: an encoder-free 31B should show the same InfographicVQA cliff at 280 tokens.
    • TML deletes encoders *and* co-trains from scratch. Gemma 4 deletes encoders *and* trains the 12B from scratch, but keeps frozen encoders elsewhere. Which half of "encoder-free + from-scratch" does the work?
  • Interaction Models
    • Does the interaction/background split generalize, or is it a transitional artifact until a single model is both fast and deep enough?
    • "Interactivity scales with intelligence" is asserted; the larger-model release later in 2026 is the test.
    • Research grant announced for interactivity benchmarks — what becomes the FD-bench equivalent for video proactivity?
  • Why AI Lags at Design
    • Are reasons 3–4 (novelty, the abstraction layer) genuine ceilings, or — like reasons 1–2 — just under-invested capabilities that fall once a lab builds the grader?
    • Can design be made gradable without a human in the loop (learned taste models, preference data at scale), or does the "human aspect of taste" resist automation the way [[research-taste-as-human-bottleneck|research taste]] might?
    • Does the design↔code abstraction layer improve with better code-*understanding* models even if pure visual design stalls — i.e. is reason 4 a coding-capability problem in disguise?